HyperAGI's mining rewards algorithms for $HYPT tokens involve GPU nodes and Agent Me nodes. GPU nodes broadcast their state every 6.4 minutes, with a token reward selected randomly from active nodes each Epoch. The reward is a combination of a basic reward and GPU node fees, calculated based on the maximum token reward and a difficulty coefficient. Agent Me operate similarly, with rewards based on the energy state level and a difficulty factor. Both systems aim to provide a sustainable incentive mechanism tied to actual usage rates, preventing excessive inflation and bubbles.

Intensive details please refer to this :

https://docs.google.com/document/d/1tYCpw_OzKkidnQ63ijAPgMDO15jmmLcQ/edit

GPU Mining Algorithm

This document explains the mining rewards algorithms of $HYPT tokens. These algorithms form a closed loop from the issuance and consumption of tokens and are the foundation of the economic model, which can be made public.

All HyperAGI GPU nodes will broadcast the current state protocol every 6.4 minutes, and at the end of each Epoch, a token reward will be randomly selected from the nodes that were active in the previous Epoch. The rewards include basic rewards and GPU node fees:

Basic Reward

The basic reward $B$ equals $E$ divided by the difficulty coefficient, which will be sent during the rendering/stream or training/inference period of each Epoch, as shown in the following formula:

$$ B = \frac{E}{Difficulty} $$

$E$ is the maximum token reward sent to the GPU node in each Epoch. The total amount of tokens used for GPU node incentives in the first year is $10\%$ reserved for GPU mining, halved every four years, the formula is as follows:

$$ E= \frac {MaxSupply*57\%10\%}{365 225} $$

The way to obtain incentive tokens is to complete 3D, AI and other computing tasks through GPU.

Difficulty